![]() ![]() ![]() It contains challenging gameplay, new playable characters with newly written support conversations, brand new and familiar levels and, above all, a storyline with emphasis on keeping the player engaged while also staying true to the established lore. Check it out!įire Emblem: The Second Scouring is a hack of Fire Emblem: The Binding Blade which continues Roy’s story right where it left off. Of course there is the weight bug fix, but also a custom weight scale, less variance in Hot/Cold rating randomization, immediate goalie control by pressing the (Y) button with a six-button controller, a custom 3-Stars of the Game rating formula, a Vegas / Washington / Winnipeg Menu & Player Cards crash fix, and so much more.Įvery single change is documented in the ReadMe. The goal is to bring the most graphically refined version of NHL 94 ever made, while remaining faithful to the spirit of the original art direction. Hundreds of other refinements have been made including title screens, banners, player photos, scoreboard, audience, face-offs, player sprites, nets, ice markings, coaches, scorekeepers, Zamboni driver, and more. The gameplay has been adjusted for a more realistic modern hockey feel, with harder to score goals, easier to hit crossbars and posts, more realistic speed burst, fewer penalty calls, custom energy depletion and recovery rates (balanced for more realistic line rolling and shift length), and player rating distribution curves that have been carefully calibrated for more realistic gameplay on the ice. Team colours, banners, uniforms, and logos all improved to be as realistic as possible, along with numerous other graphical refinements throughout the arena. Here are the top reasons you might want to give it a try…Ĩ00 players obsessively rated, up-to-date rosters, and realistic lines, based on extensive 2020-2023 regular season player data and analytics. I’m thrilled to be able to share this with you. NHL ‘94 has been updated for the 2023 Playoffs! The goal is to try to provide the most refined and realistic up-to-date versions of this all-time classic game. Progress is already underway on allowing editing those other items, and eventually Serial Loops will be capable of creating an entirely original visual novel with the Chokuretsu engine. Viewing (but not editing) maps, puzzles, topics, place name graphics, chibis (and animations), character portraits (and animations), and a number of other miscellaneous items!.Replacing and leveling audio, modifying BGM loop parameters, updating BGM track names as they appear in the bonus room.Replacing backgrounds, with automatic resizing.which scripts get executed in which order) Editing game scripts (including dialogue, character layouts on maps, top-screen data & more), with a live preview.Editing game banner data, including its icon and name.Tools for searching items, including text within items (dialogue lines).Creating, saving, opening, building and running projects from within the editor.In this first beta release, Serial Loops is capable of completely rewriting the game from the ground up to tell any story with the Haruhi characters that you want. Armed with that knowledge, he and lead designer William278 set out to create a full editor for the game. While initially just focused on writing tooling to support the translation effort, the team’s lead ROM hacker, Jonko, eventually managed to crack the game’s custom compression algorithm, archive format, script files & custom scripting language, custom animation formats, and more. In late 2021, the Haroohie Translation Club was formed around a project to translate this game. The Haroohie Translation Club is very excited to announce the first release (v0.1 beta) of Serial Loops, a full editing suite for Suzumiya Haruhi no Chokuretsu (The Series of Haruhi Suzumiya)!Ĭhokuretsu is a 2009 Nintendo DS visual novel/puzzle game based on the Haruhi Suzumiya light novels.
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